Man, this game was hard, but I really enjoyed it. I loved the art style and the level design, and the soundtrack was awesome! I died 207 times, but I managed to get to the end, and here's my proof:
I love the music and the minimalist artstyle works great with this game and also by any chance are you the same 1f1n1ty that composed geometry dash songs if so I'm actually surprised that you make games too
Very fun! I had a lot of fun finding the secrets and various shortcuts. A speed-run timer for individual levels would be nice (maybe except for "L"?).
A few bugs:
shooting the laser straight down (to the pixel) causes the player to turn around for 1 to 2 frames.
Jumping into fast moving platforms (like in secret rooms 1 and 3 and the first elevator in the space transition) usually kills the player.
The screen transition in Lifting Motion can be jumped over with the laser and there's a missing screen transition if the player attempts to re-enter secret room 3.
Really liked it! Fun little game, the last four levels are the best levels; wish you could've expanded on the space section because it has the best music. Low gravity levels could've been fun. Good job! :)
This is fantastic! The simplistic art style gets everything across that it needs to with no added noise and the little details in the animation make it all really impactful! The puzzle and challenge design is on point too, there were a few sections that were a little tedious in re-breaking boxes, but for the most part they are an ideal length for challenge and progress. Great work!
Really enjoyed playing this game! The art style was unique, the game mechanics felt really well done, it provided a good challenge as it was not too easy or too hard (or I just was god awful on some levels), and the overall feel of the game was just outstanding, and you only worked on this for four months. It was a very good game to be made in that amount of time, and again, I really enjoyed playing it!
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why is there a giant thonkang and a 4/4 what does this mean
secret! there's four of them in the game
Man, this game was hard, but I really enjoyed it. I loved the art style and the level design, and the soundtrack was awesome! I died 207 times, but I managed to get to the end, and here's my proof:
I'm really proud of this :)
I love the music and the minimalist artstyle works great with this game and also by any chance are you the same 1f1n1ty that composed geometry dash songs if so I'm actually surprised that you make games too
Simple and minimalist concept. Like it! I really enjoyed.
amazing game
Hey! Thanks for playing :) don't worry if I was in your position I would probably hate the game too
Very fun! I had a lot of fun finding the secrets and various shortcuts. A speed-run timer for individual levels would be nice (maybe except for "L"?).
A few bugs:
shooting the laser straight down (to the pixel) causes the player to turn around for 1 to 2 frames.
Jumping into fast moving platforms (like in secret rooms 1 and 3 and the first elevator in the space transition) usually kills the player.
The screen transition in Lifting Motion can be jumped over with the laser and there's a missing screen transition if the player attempts to re-enter secret room 3.
Noted :) Thanks for playing!
Really liked it! Fun little game, the last four levels are the best levels; wish you could've expanded on the space section because it has the best music. Low gravity levels could've been fun. Good job! :)
Ooh yeah low gravity would be really cool!
This is fantastic! The simplistic art style gets everything across that it needs to with no added noise and the little details in the animation make it all really impactful! The puzzle and challenge design is on point too, there were a few sections that were a little tedious in re-breaking boxes, but for the most part they are an ideal length for challenge and progress. Great work!
Hey CoalFire! Thanks for playing, it means a lot :) Yea I can see how the excavation level could have been shorter
Really enjoyed playing this game! The art style was unique, the game mechanics felt really well done, it provided a good challenge as it was not too easy or too hard (or I just was god awful on some levels), and the overall feel of the game was just outstanding, and you only worked on this for four months. It was a very good game to be made in that amount of time, and again, I really enjoyed playing it!
yo Chance! thanks for stopping by, glad you liked it :)
looking forward to seeing your stuff too!