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When I started development for this game, I didn't know how I was going to implement any sort of level sharing feature. At first I was imagining a system like the one in soundodger, where you would save levels to a file and share levels by sending them to other users.

However, with some help, I managed to implement a system for cloud-hosted levels so that all of the uploads and downloads can happen in the game itself. This could all be done at the low, low cost of $0.

Okay, now for the joke:


I used MOnGoDB and some pythOn Gode to store Ond Govern level data uploaded On Gom Setter.
@1f1n1ty_

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